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God of War Ragnarök

I was a 3D Environment Artist working at Sony's Santa Monica Studios on the Alfheim Light Well levels in God of War Ragnarok. My responsibilities included creating environment art beginning from design’s gray box to content lock which involving world building, asset modeling/sculpting, texturing, shader development, creating water VFX, shaders and flow maps, setting up wind for the whole biome, and optimization. The game released to critical acclaim in November 2022. 

Autodesk Maya
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