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Sanctum of Sweets

Personal project based on Adventure Time S01E14: The Witch's Garden. Completed in April of 2019. Modeled in Autodesk Maya and Zbrush, textured in Substance Painter, VFX, and rendering done in Unreal Engine 4. Responsible for all environment art, level design and rendering. Blueprints and VFX created by Stephanie Santillan.

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Autodesk Maya
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