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Meghan Wissler
3D Environment Artist
Mausoleum
A two week project I did on my spare time, completed in October of 2020. Low-poly modeled in Maya, high-poly sculpted in Zbrush, baked in Marmoset Toolbag 3, generated tiling textures in Quixel Mixer then painted in Substance Painter, finally rendered in Marmoset Toolbag 3. Responsible for all aspects.
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