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Mausoleum

A two week project I did on my spare time, completed in October of 2020. Low-poly modeled in Maya, high-poly sculpted in Zbrush, baked in Marmoset Toolbag 3, generated tiling textures in Quixel Mixer then painted in Substance Painter, finally rendered in Marmoset Toolbag 3. Responsible for all aspects.

Quixel Mixer Logo.png
Autodesk Maya
black_zbrush.png
black_painter.png
black_Marmoset.png
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